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	 The WeakAuras, macros and other good stuffs thread 
        
        
            | Author | Message |  
			| Woodgnome Officer 
					Joined: May 27th, 2011, 15:18
 Posts: 2609
   |   Re: The Weakauras thread (and other good stuff)Nailus wrote: My macro is simpler   Code: /usetalents [spec:1] 2; [spec:2] 1I believe that only switches spec as opposed to switching talents, right? Vodkaa wrote: macroing talents realy? i call that LAZY convenienceFixed that for you._________________
 
  Guild Master
 
 
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			| April 16th, 2013, 9:58 | 
					
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			| Winkle Officer 
					Joined: June 7th, 2011, 21:03
 Posts: 2340
   |   Re: The Weakauras thread (and other good stuff)Hey, Been trying to get a weak aura working that displays my total attack power, including the attack power generated by vengeance. I found this WA custom function: Code: function ()-- Update every second only
 local now             = GetTime();
 WA_STATS_LAST_UP = WA_STATS_LAST_UP or now - 1;
 if now >= WA_STATS_LAST_UP + 0.1 then
 -- Shedule next update
 WA_STATS_LAST_UP = now;
 
 -- Current values
 local apBase, apPlus, apNeg = UnitAttackPower("player");
 
 -- Return text
 WA_STATS_RETURN = string.format("AP: %.2f | %.2f | %.2f", apBase, apPlus, apNeg);
 end
 
 return  WA_STATS_RETURN or "<no data>";
 end
however it displays the AP in 3 parts, Base | Vengeance | Any debuff | what I really want is just one number that totals those 3 values, played around a bit but tbh don't really know what I'm doing._________________
 
   
 
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			| May 11th, 2013, 15:22 | 
					
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			| Winkle Officer 
					Joined: June 7th, 2011, 21:03
 Posts: 2340
   |   Re: The Weakauras thread (and other good stuff)Fixed by hangen Code: function ()-- Update every second only
 local now             = GetTime();
 WA_STATS_LAST_UP = WA_STATS_LAST_UP or now - 1;
 if now >= WA_STATS_LAST_UP + 0.1 then
 -- Shedule next update
 WA_STATS_LAST_UP = now;
 
 -- Current values
 local apBase, apPlus, apNeg = UnitAttackPower("player");
 
 -- Return text
 WA_STATS_RETURN = string.format("AP: %.2f", apBase + apPlus + apNeg);
 end
 
 return  WA_STATS_RETURN or "<no data>";
 end
_________________
 
   
 
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			| May 11th, 2013, 15:37 | 
					
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			| Woodgnome Officer 
					Joined: May 27th, 2011, 15:18
 Posts: 2609
   |   Re: The Weakauras thread (and other good stuff)You want just the number or a bar? _________________
 
  Guild Master
 
 
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			| May 11th, 2013, 17:22 | 
					
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			| Winkle Officer 
					Joined: June 7th, 2011, 21:03
 Posts: 2340
   |   Re: The Weakauras thread (and other good stuff)I wanted just the number, which i now have. _________________
 
   
 
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			| May 11th, 2013, 18:05 | 
					
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			| Hangen Member 
					Joined: June 7th, 2011, 17:48
 Posts: 1540
 Location: BRD - BRS
   |   Re: The Weakauras thread (and other good stuff)Transparent Cooldown overlay for IconsMakes the Cooldown overlay of Icon auras to honor the Icon's opacity.File: ...\WeakAuras\RegionTypes\icon.luaLine:  384Before: After:Code:             if(customValue or duration <= 0.01) thencooldown:Hide();
 else
 cooldown:Show();
 cooldown:SetCooldown(expirationTime - region.duration, region.duration);
 end
 
Code:             if(customValue or duration <= 0.01) thencooldown:Hide();
 else
 cooldown:Show();
 cooldown:SetCooldown(expirationTime - region.duration, region.duration);
 -- EDIT START
 cooldown:SetAlpha(region.color_a or data.color[4]);
 -- EDIT END
 end
 
 _________________
 
  
  Sweet Raptor Jesus - Hangen @ Twitch
 
 
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			| November 29th, 2013, 20:23 | 
					
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			| Winkle Officer 
					Joined: June 7th, 2011, 21:03
 Posts: 2340
   |   MacrosNew conditional has been added. Example:
 /cast [talent:3/1] Ring of Frost; [talent:3/2] Ice Ward; [talent:3/3] Frostjaw
 
 for 6.0
 _________________
 
   
 
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			| June 20th, 2014, 14:50 | 
					
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			| Gagaros Member 
					Joined: October 11th, 2011, 20:54
 Posts: 377
   |   Re: Macrosthats handy! _________________
 
   
 
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			| June 20th, 2014, 16:14 | 
					
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			| Woodgnome Officer 
					Joined: May 27th, 2011, 15:18
 Posts: 2609
   |   Re: The WeakAuras, macros and other good stuffs threadCertainly shorter than the macro I've been using! _________________
 
  Guild Master
 
 
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			| June 20th, 2014, 16:18 | 
					
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